Atomic for Android out now

Atomic for Android is now out for free on the Google Play store. It is a simple board game where you must take over all your opponent’s atoms. It is based on the Amiga/Atari game of Atoms.

Atomic game for Android Atomic game for Android

You can read more about Atomic and download it for free from the Google Play store Atomic page.

Get it on Google Play


Solar Balls out now

Solar Balls is now out for iOS. It is a fun game where you have to fire the Solar Balls into the correct targets.

You can read more about the game on our Solar Balls page. There are some details about the development of Solar Balls at reviewmylife.

iOS Development

Recording iPhone emulator video with sound

I’ve spent a while trying to figure out how to record video of the iPhone emulator with sound. I looked at quite a few commercial video applications, before realising that I could do this entirely for free.

I’m using Mac OS X 10.7.3 (Lion), but I’m sure the same will work with 10.6.x (Snow Leopard).

QuickTime Player

To record the video I used the QuickTime Player that is supplied with the OS. You go to File -> New Screen Recording to make a recording of the screen. This will open the ‘Screen Recording’ window.

The only problem with this option is that it doesn’t capture system audio, it can only capture microphone audio.


Fortunately there is a solution. Just install Soundflower (it is free). Once installed go to System Preferences -> Sound and set ‘Soundflower (2ch)’ to be the audio output device.

At this point you will not be able to hear the system output through your Mac speaker / headphones. If you want to monitor the sound open ‘Soundflowerbed’ which is in the Soundflower folder (in Applications). Tick the ‘Built-in Output’ under the ‘Soundflower (2ch) section and the sound will now go back to the headphones speaker as well.

Now in QuickTime Player click on the little downward pointing arrow on the ‘Screen Recording’ window. Under ‘Microphone’ select ‘Soundflower (2ch)’ as the audio source.

That’s it. You can now open the iPhone emulator (you need to open it after you have set the sound output in Soundflower) and you can start recording with sound.


I added one last little touch before recording. Using the Mac default mouse pointer to interact with the iPhone emulator doesn’t look great, so I installed PhoneFinger¬†which replaces the pointer with an image of a pointing finger. It takes a bit of getting used to (the click point is in the middle of the finger nail, not on the tip of the finger), but makes for a better demo video.


Finally to edit the video I used the old iMovie 9 that is free with Lion. It can directly load the videos produced by QuickTime Player, and can export the edited video into a form that can be loaded directly into YouTube.


Getting ready for release

I’m just finishing off my first iPhone game. Right now I have a potential release build on my iPod. I’m going to play through all the levels of the game again tonight to see if any more tweaks are needed. I may also re-order some of the levels if it makes sense.

The iTunes Connect record for the game is now in draft, and I’m adding a few test posts to this website (you have to have some kind of web site in order to release an app on the App Store).

Fingers crossed I can submit to Apple later this week.